Centre for Mobile Innovation

CMI

Initiated in 2013, research at Sheridan's Centre for Mobile Innovation (CMI) revolves around developing and refining mobile technologies addressing mobile challenges and opportunities. CMI facilitates collaboration between professors, students and industry partners resulting in innovative mobile experiences, creative solutions and adaptive technologies benefiting our communities.

Centre for Mobile Innovation Mandate

CMI's mandate is to increase applied research and industry collaboration in mobile computing and to produce skilled, capable graduates who enhance Canada’s mobile computing workforce.

Research

Research Areas

By securing approximately $400k of funding to date, the Faculty of Applied Science and Technology has enabled a variety of research opportunities in the following mobile areas:

• Context-aware computing
• Internet of Things (IoT)
• Wearable devices and apps
• Apps for health
• Cloud computing
• Gamification

Research Projects

Driven by industry need, Centre for Mobile Innovation research projects evolve organically from small and medium-sized enterprises.

Students are involved from the onset, knowledge transfer happens smoothly and wholly, research results are shared, and students gain practical interaction with the workforce and true-to-form projects.

With this in mind, students are well prepared for emerging computing and industry has a go-to for solution of computing challenges.

CMI Highlights

Centre for Mobile Innovation

Facilitating collaboration and innovation between professors, students and industry partners, Sheridan's Centre for Mobile Innovation is developing skilled and capable graduates who will enhance Canada’s mobile computing workforce.

Above is Sheridan's team of professors who are working with industry partners to bring real-world mobile challenges and opportunities to CMI and ultimately, to the students.

CMI launch

The School of Applied Computing is pleased to announce the launch of the Centre for Mobile Innovation, the 4th and newest Centre of Excellence at Sheridan College.

The Centre for Mobile Innovation focuses on research in mobile computing, driven by industry need, with the goal of producing skilled graduates capable of changing the face of mobile computing. We have an excellent team of professors and students that are eager to work with business and industry partners to address their challenges and help grow their business.

Youth Cyber Safety Academy

The Peel Regional Police, in collaboration with Sheridan College, the Peel District School Board, the Dufferin Peel Catholic District School Board and community partners have launched the Youth Cyber Safety Academy. The Academy helps Region of Peel Grade 5 students to learn about Internet safety and cyber responsibility.

Partnership with Holland Bloorview Kids Rehabilitation Hospital

Denis Nikitenko, Applied Computer Professor and Primary Investigator on a collaboration project with Holland Bloorview Kids Rehabilitation Hospital, has been awarded a grant through the Community and College Social Innovation Fund (CCSIF).

Partnership projects are such an essential part of our community involvement and provide outstanding learning opportunities for our students. Congratulations Denis!

Screenplay in the Waiting Room

A whole new meaning to screen time, Screenplay is a new way for kids to pass time in waiting rooms. Screenplay keeps kids active and healthier not only by moving, but by keeping kids away from toys that often carry germs in waiting rooms.

Sheridan's Bachelor of Game Design students were tasked with developing games for Screenplay at Holland Bloorview Kids Rehabilitation Hospital during Sprint Week. Sprint week requires students to develop a video game in one week. Being able to develop their design with concrete criteria for a real-world client made the challenge all the more exciting.

Chumbuggy, a social media platform for older adults

Paving the way for online social connections for older adults, the School of Applied Computing joined forces with the Centre for Elder Research and industry partner Chumbuggy to develop and launch a social media platform for an older age group.

With discussion groups, a variety of topics to choose from and a calendar function, this platform is designed for older adults and will provide the mature population with connectivity and peer interactivity.

Research Projects

Holland Bloorview Waiting Room Games

A joint research project to gamify rehabilitation centre waiting rooms for children, making rehabilitation wait times more fun and waiting room activities more current and engaging.

Mobile Device Management

Students were engaged in collaboration with a local industry partner to explore Mobile Device Management projects involving an iOS Kiosk and iBeacons.

Mobile Devices at the Cinema Theatre

This project explored Mobile Device Management through Paths, an innovative massively multiplayer real-time socially engaging game that was designed, developed and evaluated as part of this project. An iterative refinement application development methodology was used to create the game which can be played on any smartphone and with group interactions viewed on the large theatre screen.

Enhancing Businesses with Mobile Computing

In collaboration with a local industry partner, this research project explored how iPads can be used to support sales rep activities in the field, and engaged three students in an applied research project.

Telecommunications Partnership in Mobile Computing

In collaboration with our telecommunications partner, students worked on several proof of concept projects that explored cloud-integrated and context aware mobile computing. One of these projects, for the Sheridan Family Channel, placed third at the 2014 Polytechnics Canada Applied Research Student Showcase.

QFIT - Gamification of Fitness using Mobile and Wearable Computing

QFIT is an undergraduate research project conducted by students in the Bachelor of Applied Computer Science (Mobile Computing) degree. The goalof the project is to provide engaging and immersive fitness experience that will encourage individuals to improve their physical and mental well-being. The research project combines wearable computing and cloud services in the context of gamification. The student researchers won the World-Wide UX Challenge in the Imagine Cup—Innovation Path 2015.

Youth Cyber Safety Academy

This project is a collaboration with Peel Police, the Peel District School Board, the Dufferin Peel Catholic District School Board, and community partners to create the innovative Youth Cyber Safety Academy. The Academy will help 8,000 Grade 5 Region of Peel students learn about Internet safety and cyber responsibility. The program has been designed to build critical thinking skills that will empower students to promote safety and social responsibility while protecting themselves online.

Mobile innovation in the medical sector

Through a partnership with Sheridan College, m-Health Solutions developed a heart diagnostic tool that detects cardiac arrhythmia by tracking and sending patient symptoms as well as readings from its heart reading mobile tool to its cardiac centre. With approximately one million Canadians suffering from some form of cardiac arrhythmia to varying degrees, accurate diagnosis is very important.

Developed by two students, the app lets patients select from an easy-to-follow menu of different physical symptoms (dizziness, light-headedness, pressure), exertion and activity level. This information aligns with the heart activity reading. These details are then sent to m-Health’s cardiac centre for analysis.

Cognitive Learning Assistant System (C.L.A.S.)

C.L.A.S. explores the application of control theory to the design of a cognitive control system that can be used to predict and improve student performance though cloud connected feedback loops. With the control system in place, the research aims to study the correlation between healthy living and mental health and the impact of physical and mental well-being in student performance.

The project uses a combination of universal applications (desktop, mobile and wearable) that measure the learning activities and the engagement of the students in the learning process and provide data to a cognitive control system that resides in the cloud. The control system analyzes the data and provides actionable insights aimed at improving the student’s performance. The system is designed to support students in the learning process. The aggregated insights can also be used for measuring student performance, program quality assurance, for analyzing the effectiveness of new programs or the effect of curriculum changes on student performance and engagement.

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