Centre for Mobile Innovation

The Centre for Mobile Innovation (CMI) creates innovative solutions to industry-relevant challenges in mobile health, in close collaboration with industry, community, and academic partners. CMI uses leading technologies in its research including:

  • Mobile
  • Machine Learning
  • Wearable Computing
  • Augmented/Virtual Reality/Mixed Reality (AR/VR/MR)
  • Internet of Things (IoT)

CMI’s research projects evolve organically from small and medium-sized enterprises. CMI brings industry and community partners together with Sheridan’s faculty expertise and student talent to develop the most cutting-edge and impactful solutions in mobile technology. Students are involved from the onset of the research and gain practical interaction with the workforce and true-to-form projects.


Twitter Feed

Contact us

Please contact Dr. Ed Sykes, Director for Sheridan’s Centre for Mobile Innovation, for more information:
905-845-9430, x2490
1430 Trafalgar Rd, Oakville, Ontario, L6H 2L1

Research projects

Holland Bloorview Waiting Room Games

A joint research project to gamify rehabilitation centre waiting rooms for children, making rehabilitation wait times more fun and waiting room activities more current and engaging.

Mobile Device Management

Students were engaged in collaboration with a local industry partner to explore Mobile Device Management projects involving an iOS Kiosk and iBeacons.

Enhancing Businesses with Mobile Computing

In collaboration with a local industry partner, this research project explored how iPads can be used to support sales rep activities in the field, and engaged three students in an applied research project.

Telecommunications Partnership in Mobile Computing

In collaboration with our telecommunications partner, students worked on several proof of concept projects that explored cloud-integrated and context aware mobile computing. One of these projects, for the Sheridan Family Channel, placed third at the 2014 Polytechnics Canada Applied Research Student Showcase.

Mobile Devices at the Cinema Theatre

This project explored Mobile Device Management through Paths, an innovative massively multiplayer real-time socially engaging game that was designed, developed and evaluated as part of this project. An iterative refinement application development methodology was used to create the game which can be played on any smartphone and with group interactions viewed on the large theatre screen.

Sample videos

Youth Cyber Safety Academy

This project is a collaboration with Peel Police, the Peel District School Board, the Dufferin Peel Catholic District School Board, and community partners to create the innovative Youth Cyber Safety Academy. The Academy will help 8,000 Grade 5 Region of Peel students learn about Internet safety and cyber responsibility. The program has been designed to build critical thinking skills that will empower students to promote safety and social responsibility while protecting themselves online.

Cyber Academy

Mobile Innovation in the medical sector

Through a partnership with Sheridan College, m-Health Solutions developed a heart diagnostic tool that detects cardiac arrhythmia by tracking and sending patient symptoms as well as readings from its heart reading mobile tool to its cardiac centre. With approximately one million Canadians suffering from some form of cardiac arrhythmia to varying degrees, accurate diagnosis is very important.L

Developed by two students, the app lets patients select from an easy-to-follow menu of different physical symptoms (dizziness, lightheadedness, pressure), exertion and activity level. This information aligns with the heart activity reading. These details are then sent to m-Health’s cardiac centre for analysis.

Learn more about m-Health

QFIT - Gamification of Fitness using Mobile and Wearable Computing

QFIT is an undergraduate research project conducted by students in the Bachelor of Applied Computer Science (Mobile Computing) degree. The goal of the project is to provide engaging and immersive fitness experience that will encourage individuals to improve their physical and mental well-being. The research project combines wearable computing and cloud services in the context of gamification. The student researchers won the World-Wide UX Challenge in the Imagine Cup—Innovation Path 2015.

Read more about QFIT

Cognitive Learning Assistant System

C.L.A.S. explores the application of control theory to the design of a cognitive control system that can be used to predict and improve student performance though cloud connected feedback loops. With the control system in place, the research aims to study the correlation between healthy living and mental health and the impact of physical and mental well-being in student performance.

The project uses a combination of universal applications (desktop, mobile and wearable) that measure the learning activities and the engagement of the students in the learning process and provide data to a cognitive control system that resides in the cloud. The control system analyzes the data and provides actionable insights aimed at improving the student’s performance. The system is designed to support students in the learning process. The aggregated insights can also be used for measuring student performance, program quality assurance, for analyzing the effectiveness of new programs or the effect of curriculum changes on student performance and engagement.

Cookies help us improve your website experience.
By using our website, you agree to our use of cookies.