Bachelor of Game Design

  • Program Information
  • Learning Outcomes
  • Courses
  • Career Opportunities
  • Admission Requirements

Join the next generation of computer game designers

The computer gaming industry is entering a new, more sophisticated era — and so is computer gaming education. Sheridan now offers a four-year game design bachelor’s degree program, the only one of its kind in Canada. This pioneering game design degree integrates material from multiple disciplines. To complement core game design courses you’ll study:

  • Game design and art
  • Narrative and script development
  • 2D and 3D Animation and rendering
  • Programming and technology
  • Artificial intelligence
  • The game industry
  • Development and project management

As a world-renowned leader in digital media and animation, Sheridan is uniquely positioned to educate the next generation of computer game designers. Our faculty expertise, technology savvy, and industry experience and contacts offer students an unmatched foundation for game design careers.

Real World Experience

Game Design courses focus on providing applied, real-world skill development. Assignments and class work focus on case studies, simulations and lab projects. Students are required to complete a Co-op Work Term within the industry. The final semesters in the program are project-based, in which students work in teams.

The Bachelor of Game Design courses are held at the Trafalgar Road Campus in Oakville, Ontario.

Program Benefits

  • Game Design, Art and Animation
  • Theory, History and Business Studies
  • Computation and Technology
  • Game Narrative
  • Game Development and Project Management

Game Art & Design

By the end of this program, the student will be able to:

  • Apply techniques and methods in the production of a diverse portfolio of industry-standard game-art animation assets, game prototypes ad documents.
  • Create compelling game content for multiple gaming applications, including triple-A, serious, casual and mobile games, utilizing industry-standard tools and software.
  • Implement game assets to execute the production of a game within a team setting.

Business & Theory

By the end of this program, the student will be able to:

  • Apply the appropriate skills necessary for proper project production planning and management of computer and video games.
  • Deploy a comprehensive knowledge of the historical, cultural, sociological and psychological aspects of computer games to engage with an audience.
  • Lead, or participate in an interdisciplinary team-oriented game production project.
  • Engage with gaming industry best practices to enable and entrepreneurial position in the gaming marketplace.

Computation & Technology

By the end of this program, the student will:

  • Deploy technology as a discipline, understanding its relationship to other disciplines and its implications and impact on the individual, society and the future.
  • Utilize the basic principles of computer science, mathematics, physics and other technical skills necessary for the design of computer games.
  • Adapt the new technologies and environments, and quickly learn new skills and methodologies.

Game Narrative

By the end of this program the student will demonstrate the ability to:

  • Design within the framework of an overall narrative structure to create interesting plots, subplots and gameplay for an area or level.
  • Develop game design solutions having significant theoretical, narrative, perceptual and aesthetic coherence.
  • Evaluate the degree to which a game can be intuitively engaged by a user.

Game Development

By the end of this program the student demonstrate the ability to:

  • Participate creatively in every level of game development from initial design to publishing.
  • Manage the production of a computer game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to develop the game.
  • Communicate orally, graphically and in writing, employing the professional skills and techniques used in the design, development and documentation of computer games.

Critical Thinking & Analysis

By the end of this program, the student will show:

  • The development of critical thinking, quantitative reasoning, written, and oral communication.
  • More than introductory knowledge in humanities, sciences, social sciences, global cultures, and/or mathematics.
  • Knowledge of society and culture, and skills relevant to civic engagement.
  • More than introductory knowledge of the distinctive assumptions and modes of analysis of a discipline outside the core field(s) of study.
Code Title Credits

Semester 1    
  The Language of Drawing and Design for Games 3

Introduction to Media Computation 3
  Foundations of Game Design and Development 3
  Narrative Skills for Game Content Development 3
  Game History: Analysis, Theory and Criticism 3
  Composition and Rhetoric 3

Semester 2    
  Fundamentals of 2D Animation 3
  Platforms and Networks 3
  2D Level Design and Development 3
  Non Linear Storytelling 3
  Breadth Elective  3
  Breadth Elective  3

Semester 3    
  Fundamentals of 3D Modeling for Games 3
  Applied Game Programming and Scripting: Game level Mods 3
  3D Level Design and Environment Development 3
  Character Development For Games 3
  Architectural Spaces, Design and Lighting 3
  Breadth Elective  3

Semester 4*    
  Character Modeling and Animation for Games 3
  Applied Game Programming and Scripting: Prototyping 3
  Fundamentals of Game Mechanics 3
  Visual Language and Film Analysis 3
  Game Design Documentation 3
  Breadth Elective  3

Semester 5    
  Motion Capture for Games 3
  Applied Math and Physics for Game Designers 3
  Advanced Game Mechanics 3
  Cinematography for Games 3
  Project Planning and Production Management 3
  Breadth Elective  3
Semester 6**    
  Interface Design for Games 3
  Artificial Intelligence and Procedural Techniques for Games 3
  Game Playtesting Methods 3
  Digital Sound for Games 3
  The Game Industry: Professional Practices and Processes 3
  Breadth Elective (DO) 3
Semester 7    
  Game Project I 12
  Breadth Elective  3    
  Breadth Elective  3    
Semester 8    
  Game Project II 12
  Theory of Digital Asset Management 3
  Breadth Elective (DO) 3

Note: Course codes TBA.

Demand for computer game designers is on the rise in Ontario’s fast-growing computer gaming industry. With a game design bachelor’s degree from Sheridan, graduates will be well equipped to find entry-level employment and move rapidly into intermediate level and leadership positions, including

  • Game Designer
  • Level Designer
  • Creative Director
  • Artist and Designer
  • Technical Artist
  • Animator

Graduates also will be qualified for graduate studies in game design. And many of the skills they cultivate in the game design degree program will transfer directly to related industries, such as film, television, web design and multimedia.

Program Eligibility

Ontario Secondary School Diploma or equivalent, including these required courses:

  • English, Grade 12 (ENG4U)


  • Grade 12 Math (U)
  • One senior-level Visual Arts credit at the M or Open level
  • Three other Grade 12 subjects at the U or M level
  • Minimum 65% overall average


  • Two semesters of postsecondary education including required courses with minimum 65% overall average

Applicant Selection

Eligible applicants are selected on the assessment of their previous academic achievement (the average of their six highest senior-level credits, including required courses) and the results of a portfolio assessment. A portfolio fee is required with submission.

Applicants who do not meet the admission requirements for this program will be assessed and advised individually and may be considered for other, related programs.

Sheridan has been granted a consent by the Ministry of Training, Colleges and Universities to offer this applied degree for a seven-year term starting April 24, 2012. Sheridan will ensure that all students admitted to the Bachelor of Game Design program during the period of consent will have the opportunity to complete the program within a reasonable time frame.

back to top ^